Сообщение от разработчика
Привет, рейдеры. Я создал этот инструмент, потому что устал тратить монеты на плохие респеки в игре. Я активно играю и обновляю этот сайт по мере развития меты.
Если вы нашли баг, у вас есть предложение или вы просто хотите поделиться крутой сборкой, напишите мне. И если этот инструмент спас вас в Зоне эвакуации, поделитесь им со своим отрядом.
🌍 Расширение Глобальной Деревни
Сделал сегодня кое-что огромное! Чтобы мусорщики со всего мира могли читать это руководство, я установил модуль перевода "Вавилон".
- -Полностью реализована поддержка многоязычной интернационализации.
- -Новые языки: Английский, Традиционный Китайский, Немецкий, Испанский, Французский, Португальский и Русский!
The Ultimate Q&A
Tired of answering the same questions about hidden mechanics and respec costs. Built an FAQ page so I can just drop a link when people ask.
- -Added a full FAQ section for all the confusing game mechanics.
- -Detailed exact costs for resetting your skill tree so you don't go broke.
Are you guys real?
Sneaked some Google Analytics in here just to see if it's only me and my duo using this. Turns out, there's quite a few of you out there surviving the zone.
- -Hooked up GA4 to spy on traffic (the good kind of spying).
Burning the Midnight Oil
Hand-typed every single skill description from the game into the site. My eyes are bleeding but at least we don't have to guess what things do anymore.
- -Fully transcribed exact skill descriptions for all 3 branches.
Squashed the Video Bug
Found this awful bug where clicking the video icon on PC was triggering the mobile drawer. It’s dead now. You're welcome.
- -Fixed the desktop video click trigger bug.
Cleaning House
The homepage was looking a little too much like an early 2000s blog. Tidied up the layout so it actually looks like a proper tool.
- -Major homepage layout and section optimizations.
Toilet Gaming Mode
Did a pass on the mobile view. Now you can comfortably plan your sweaty PvP builds while sitting on the toilet.
- -Mobile-friendly adjustments across the entire site.
For My Own Sanity
Wrote a README file so when I inevitably break this in two months, I'll know how to start the dev server again.
- -Added project documentation and a README.
Icon Hunt
Scoured the internet to find the last few missing icons that kinda match the game's aesthetic.
- -Filled in missing UI icons.
The Inbox is Open
Slapped a contact email in the footer. If you find a bug or have a cracked build, send it directly to my inbox.
- -Added [email protected] to the site.
Saving Your RAM
Clicking nodes too fast was making the browser choke. Added some Memoization magic so the whole tree doesn't redraw every single click.
- -Performance bump: Memoized renderConnections.
Node Tweaks
The skill nodes were looking a bit weird. Adjusted their display so they look more like actual terminal inputs.
- -General visual adjustments to the skill nodes.
Grey is the New Black
Changed the lock background to match the grey connection lines. It’s all about that gritty, unified wasteland look.
- -Locked node backgrounds changed to grey (#a0a0a0).
Major Nodes, Minor Tweaks
The big nodes were too bright when locked. Darkened them down so they don't scream for your attention until you can actually unlock them.
- -Darkened the background for major locked nodes.
Locksmithing
Tweaked the lock icons to be smaller and darker. Sometimes less is more, especially in the apocalypse.
- -Adjusted lock icon styling (smaller, darker, tighter fit).
OCD Satisfied
The transparency of locked nodes and unactivated major nodes wasn't matching. It was driving me crazy. Fixed it.
- -Unified transparency for locked and unactivated nodes to 80%.
Dimming the Lights
Unlit nodes were a bit too visible. Bumped their transparency up so the actually active path pops more.
- -Increased unlit node transparency from 60% to 80%.
Border Patrol
Unified the border colors of unlit nodes with the connecting lines. See? It's the little things.
- -Unlit node borders now match connection lines (#a0a0a0).
Trimming the Fat
Turns out meta keywords are basically useless nowadays. Ripped them out to keep the code clean.
- -Removed archaic keywords meta tags.
Google's Best Friend
Did an absolute ton of boring SEO work. Canonical URLs, Twitter Cards... stuff I hate doing but need to do if anyone is going to find this.
- -Added Canonical URLs, Open Graph, and Twitter Cards.
- -Added alt text to all images for the search boys.
Snappy Titles
Shortened the page titles so they don't get cut off in Discord, and rewrote the intro to mention all three branches right away.
- -Optimized titles and meta descriptions.
Death to Emojis
I don't know why I thought emojis were a good idea for a survival game tool. Purged them all and added some proper hover effects instead.
- -Removed emojis from the UI.
- -Enhanced hover states and added cursor pointers.
Lining It Up
Fixed a bunch of jagged alignment issues on the landing page. Bound the width so it doesn't look stretched on ultrawide monitors.
- -Unified landing page width to max-w-5xl.
SEO Friendly V1
The skeleton is finally fully SEO friendly. It's not glamorous, but it's honest work.
- -Pushed the SEO-optimized version live.
It's Alive!
The entire skill tree module is done. Survival, Mobility, Conditioning. All wired up and ready to test.
- -Completed the core skill tree module.
Stringing the Web
Finally got the dependency logic working correctly. You can't unlock the good stuff until you pay the toll in the lower tiers.
- -Fully mapped all node dependency unlocking logic.
The Ramen Noodle Incident
'Refining the layout' turned into completely messing it up. The tree looked like tangled spaghetti for a few hours. Whoops.
- -Adjusted spacing and compressed height (and broke it temporarily).
Making it Match
Scrapped the initial radial idea. Figured it was better to actually match the game's UI so it doesn't confuse the hell out of everyone.
- -Redesigned layout to strictly match in-game references.
- -Added precision grid positioning for skill nodes.
Genesis
Got sick of wasting coins respec-ing in game because I couldn't see the full tree. Bootstrapped this project in a rage. Let's build a calculator.
- -Initial project bootstrap.
- -First concepts of the radial rendering.