Marathon Runner
5/5Moving around costs less stamina.
Tfue style planning works best as a low-weakness route: enough movement to rotate, enough Survival to leave with value, and enough Conditioning to survive contested fights.
Tfue skill tree build for ARC Raiders. A balanced 81-point 27/27/27 setup for movement, survivability, and loot efficiency.
Creator build reference
This page imports an 81-point build listed under Tfue into the interactive skill tree. Its encoded allocation is 27 Mobility, 27 Conditioning, and 27 Survival. The original creator post for this exact code has not been verified, so the attribution and listed date should be treated as unconfirmed.
The even branch split makes it a useful comparison point for mixed raids. Inspect individual skill ranks before copying it: the same branch totals can produce different movement, combat, and loot choices.
You can edit the route and share your revised code. If your account has fewer than 81 points, remove skills in a legal order and check prerequisites in the planner before spending points in game.
Total allocated in the listed code
Mobility / Conditioning / Survival
Check ranks and prerequisites before using it in game

Build analysis
Tfue / Balanced PvPvE baseline / 81 points
Planner allocation checked; current game-patch compatibility and original creator publication remain unverified.
Creator
Tfue skill tree build for ARC Raiders. A balanced 81-point 27/27/27 setup for movement, survivability, and loot efficiency.
Point split
Mobility / Conditioning / Survival distribution.
Listed date
Site-listed date. The exact creator post and its publication date have not been independently verified.
Moving around costs less stamina.
Increases your max stamina.
Movement speed while crouching increased.
Loot revealed faster.
Wearing a shield doesn't slow you down as much.
Regain stamina when hurt.
Analysis revised:
This listed Tfue configuration uses 81 points divided evenly: 27 Mobility, 27 Conditioning and 27 Survival. The symmetry makes it easy to remember, but it does not mean the three branches provide equal value in every raid. Branch totals describe spending. Your selected nodes, their ranks and the conditions under which they activate describe what you can actually use.
The original creator post for this exact code has not been independently verified. Treat the name as the site's current attribution rather than a confirmed endorsement or a recent competitive recommendation. The analysis below is based on the imported configuration and the planner's descriptions. It does not certify the current game patch or report measured combat results.
Nimble Climber, Marathon Runner, Youthful Lungs, Effortless Roll and Crawl Before You Walk are all selected at five ranks. Carry The Momentum and Vigorous Vaulter have one rank each. Those seven selections account for all 27 Mobility points. This gives a more useful picture than saying the route has “balanced movement”: five points fund a downed-state crawling effect, while other points address movement costs, climbing, stamina and specific movement situations.
If your concern is moving before an encounter, compare those active movement choices directly with another route. If your concern is crawling after being downed, evaluate that separately. Equal branch totals can hide this distinction, and adding a broad “mobility” label should not blur when each skill actually works.
Used To The Weight, Fight Or Flight, Proficient Pryer and Turtle Crawl each receive five ranks. The remaining seven points select individual supporting nodes. The maxed skills cover shield-related slowdown, a conditional stamina response to being hurt, breaching time and damage while downed. None should be described as a universal increase to weapon damage or standing damage resistance.
For a player who alternates between containers and contested areas, that variety may be worth testing. For a player who rarely breaches, five ranks in Proficient Pryer deserve a specific justification. For someone without a useful recovery opportunity after being downed, Turtle Crawl deserves the same scrutiny. A balanced branch budget does not remove the opportunity cost of each specialized skill.
The listed route puts five ranks into Agile Croucher, Looter's Instincts, Broad Shoulders and Looter's Luck. Revitalizing Squat receives three. Silent Scavenger has one, alongside one-point selections in In-round Crafting, Suffer In Silence and Good As New. These sum to 27, but they are not equal investments in every Survival activity.
This distinction is particularly useful when considering quieter container interactions. The route has only one rank in Silent Scavenger, despite its substantial Survival total. A route with five ranks there is making a different choice. Broad Shoulders also concerns maximum carry weight; it does not prove that the configuration includes Stubborn Mule's over-encumbrance stamina benefit. Check the individual skill rather than treating “27 Survival” as a complete loot package.
| Listed configuration | Mobility | Conditioning | Survival |
|---|---|---|---|
| Tfue 81p | 27 | 27 | 27 |
| HutchMF 81p | 32 | 27 | 22 |
The HutchMF route adds five Mobility points and gives up five Survival points at the same total budget. Its Mobility selection includes Heroic Leap at five ranks. Its Survival changes are more involved than removing a single five-rank skill: for example, Silent Scavenger rises to five while Looter's Luck falls to one, and other selections differ.
That comparison shows why a branch table is a starting point rather than a complete recommendation. If you care about sprint dodge-roll distance, Heroic Leap is a concrete difference to examine. If you care about the combination of field crafting and crouched stamina recovery, inspect the nodes missing from the alternative. Neither allocation wins simply because its largest number appears in your favorite branch.
For mixed sessions, keep the original route unchanged initially and note which funded skills you actually use. Your first comparison should explain an observed problem, such as a movement limitation or an unused utility choice. Changing several unrelated clusters at once makes it difficult to understand which trade-off mattered.
For a quieter looting emphasis, compare the cost of increasing relevant utility against the ranks you would remove. Increasing Silent Scavenger is not free merely because you already have 27 Survival points. For a movement emphasis, compare the HutchMF allocation at the same budget before inventing a new combination. If you choose a different destination skill, account for its complete prerequisite cost rather than only its displayed rank cost.
A 76-point account budget requires five fewer allocated points than this route. Do not assume that deleting any maxed skill creates a legal adaptation. A prerequisite or branch threshold can make a seemingly simple cut affect another node. Inspect the dependency path, remove optional endpoints where appropriate and check the resulting allocation in the planner.
Likewise, having more than 81 points available does not require spending them to preserve a visually even distribution. Decide which problem the additional points should address. This page provides the original 81-point code, not a validated 86-point conversion, and it should not imply otherwise.
Confirm the imported 27/27/27 split and inspect the ranks discussed above. Match the budget to your own account and compare the planner's descriptions with the game. Keep creator attribution separate from your judgment about the route. When you share a revision, reopen the new link and label it as your adaptation.
The shared-build verification guide walks through that process. Using an even split as a reference can make later comparisons clearer, provided you evaluate exact nodes and activation conditions. It cannot substitute for knowing which tasks your own raids require.
Recommended templates for every playstyle

For Survival
Focuses on survivability and looting. Escape fights, regenerate stamina, and find more loot to make the most of your solo runs.
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For Competitive
Focuses on movement and survival perks to give you an edge on movement and stamina recovery during combat. Designed for high-end PvP.
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For Harvesting
Makes scavenging extremely easy and efficient. Lacks survivability but speeds up leveling through high-value loot extraction.
Use BuildEssential allocations for your skill tree journey
Arc Raiders is a punishing game where every stat point matters. Going into a raid with an unoptimized build can mean losing your hard-earned gear. Using our skill tree builder is the safest way to experiment with different combinations of Mobility, Survival, and Conditioning without spending in-game currency on resets.
Whether you are a solo player looking for the best solo skill tree to play stealthily, or a squad leader optimizing for team buffs, planning ahead is the key to victory. Our tool allows you to: