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Guide7 min readUpdated May 2026

Arc Raiders Expedition skill points explained

A plain-English guide to Arc Raiders Expedition skill points, catch-up rules, and why modern builds use 81p, 86p, and 91p planning targets.

Raider walking toward an expedition shuttle inside a vast departure hangar

If you have looked at newer Arc Raiders builds and wondered why people keep talking about 81, 86, or even 91 points, the answer is Expeditions.

The important bit is simple: the skill tree did not stay frozen at one final number. Expedition rewards added extra Skill Points over time, which means a build guide that never names its point cap is now missing useful context.

The short version

Expedition stageWhat changedPlanning impact
First ExpeditionUp to 5 extra Skill Points from stash valueBuild planning moved beyond the old base cap
Second ExpeditionUp to 5 more Skill Points plus a catch-up system81p and 86p routes both became relevant
Third ExpeditionFive-point reward moved to a damage challenge91p planning entered the conversation

The official second Expedition article says players could earn up to five more Skill Points and introduced discounted catch-up points for missed rewards. The third Expedition article says Skill Points were earned by dealing damage during the Expedition window and notes that up to 91 total points were possible for players on their third Expedition.

Why this matters for builds

Extra points do not just make every build a little better. They change what kind of build can exist without feeling compromised.

At lower caps, you usually have to choose between:

  • keeping the main branch identity
  • adding utility
  • fixing the build's biggest weakness

At higher caps, you can often keep two of those without ruining the third.

That is why an 86p creator route can look clean while the 76p version feels like it is missing something obvious. It probably is.

How the rewards changed over time

First Expedition

The original official explanation tied extra Skill Points to stash value at departure, with up to five points available for the next Raider.

Second Expedition

The second Expedition lowered the requirement for maximum rewards and added a catch-up system for players who had missed earlier Skill Points. That change matters because it means newer players are not permanently locked out of the higher planning caps.

Third Expedition

The third Expedition changed the requirement again. Instead of stash value, players earned the five Skill Points by completing a damage challenge during the Expedition window. It also clarified that a third-Expedition player could reach 91 total points.

So if you see old advice saying a build tops out at a lower number, check the date. The answer may have been correct when it was written.

What you should plan around now

I would use four practical targets:

TargetUse it for
76pYour honest playable baseline
81pFirst upgraded version
86pMature creator-build comparison
91pLong-term target planning

That does not mean every player should chase the highest number immediately. It means every guide should say which version it is discussing.

How this changes respec decisions

Expedition points make impulsive respecs easier to regret. If you know you will gain another five points soon, a build that feels slightly cramped today may become the right route next cycle.

Before you reset:

  1. 1Save the build you run now.
  2. 2Make a version for your current cap.
  3. 3Make a second version for your next expected cap.
  4. 4Compare what the extra points actually buy.

If the future version only adds comfort, you may not need to respec yet. If it completes the branch package you care about, waiting can make sense.

One caution about future patches

Embark said on May 13, 2026 that it is working on an improved Skill Tree and new progression systems in a future update. That does not invalidate current planning, but it does mean older build pages should be checked against patch dates instead of treated like permanent truth. That update note is here.

For now, the cleanest approach is still the simplest one: plan the build at the number of points you actually have, then keep a second saved version for the next Expedition tier.

FAQ

How many extra Skill Points can Expeditions give?

Each Expedition can award up to five extra Skill Points. By the third Expedition, official guidance described up to 91 total Skill Points for players who had completed the available progression.

Did Expedition rewards always work the same way?

No. Earlier Expeditions used stash value, the second added catch-up rules, and the third switched the five-point reward to a damage challenge.

Do I need Expedition points to use most builds?

No. You can plan a solid base build without them, but many creator routes become easier to copy once you have the extra points.

Why do some guides mention 81p, 86p, or 91p?

Those totals reflect base planning plus one, two, or three rounds of Expedition Skill Point rewards.