Marathon Runner
5/5The stamina backbone of the mobility core.
v2 is the middle step of Taxi2g's mobility 81p line: same 18/38/25 split as v1, but Slip And Slide takes the five points v1 gave to Effortless Roll - swapping roll recovery for slide tempo. For players who want the mobility line with less defensive rolling, v2 is the slide-forward version of the same skeleton.
Earlier 81-point mobility variant with stronger Survival spend while preserving Taxi2g’s fast traversal core.

Build analysis
Taxi2g / 81-point mobility v2 route / 81 points
v2 is the middle step of Taxi2g's mobility 81p line: same 18/38/25 split as v1, but Slip And Slide takes the five points v1 gave to Effortless Roll - swapping roll recovery for slide tempo. For players who want the mobility line with less defensive rolling, v2 is the slide-forward version of the same skeleton.
Creator
Earlier 81-point mobility variant with stronger Survival spend while preserving Taxi2g’s fast traversal core.
Point split
Mobility / Conditioning / Survival distribution.
Published
Use the date as context when comparing older and newer point caps.
The stamina backbone of the mobility core.
Keeps chained sprints affordable.
Adds the slide tempo v1 kept at one point.
Supports aggressive vertical plays.
Still keeps looting reasonably safe.
Recovery that works at 81p.
| Point cap | Adjustment advice |
|---|---|
| 76p | Trim Silent Scavenger and 1-point utility first. |
| 81p | Playable as-is; compare with v3 before copying. |
| 86p | Follow the v3 direction instead of extending this one. |
Recommended templates for every playstyle

For Survival
Focuses on survivability and looting. Escape fights, regenerate stamina, and find more loot to make the most of your solo runs.
Use Build
For Competitive
Focuses on movement and survival perks to give you an edge on movement and stamina recovery during combat. Designed for high-end PvP.
Use Build
For Harvesting
Makes scavenging extremely easy and efficient. Lacks survivability but speeds up leveling through high-value loot extraction.
Use BuildEssential allocations for your skill tree journey
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